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Exploring the Possibilities of UV Maps Optimization for Further Texturing in the Program 'Maya'
Last modified: 2020-04-18
Abstract
Nowadays many programs and software utensils can do used for the creation of UV developed views and optimal UV maps for further texturization. The investigation in the area of the methods of optimizing the creation of UV maps were carried out. In order to prevent the formation of artifacts and other nuisances, a simple and effective method was chosen to achieve the desired result in a few steps.
Keywords
UV scan; texturing; Maya program
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